Having zombies approach while an incoming blowout warning message appears and being unable to peek out for more than a second almost made me want to cry for mommy, but I somehow survived, only to die to dogs a bit later. I'll double down on my earlier comment in favor of HUDlessness.īefore that, I made a detour through Darkscape which is an area I had never visited before and got a rude surprise in the form of a sneaky controller in the middle of the woods while in a thunderstorm. The whole flow of it was just so organic and immersive. Afterwards, I managed to haul all the loot back to Rostok in the pitch black darkness while blowouts and psi storms somehow always started at the most inopportune of times. What was meant to be a simple document retrieval from bloodsucker village turned into a tense firefight against half a dozen Monolith with my greedy ass being overburdened and using an unreliable 30% condition shotty while dodging fire anomalies. I just had what may have been my best two hours of STALKER ever, the kind of emergent greatness that makes you fall in love with the game.
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